Computer specs
Alienware 14
Windows 7 64-bit
Nvidia Geforce GT 750m 2gb
i5-4210m 2.6 ghz
logs state: 2016-03-30 03:27:56,102 [1] ERROR - Loading:Loaded the player settings from file.
output_log:
Initialize engine version: 5.2.4f1 (98095704e6fe)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: NVIDIA GeForce GT 750M (ID=0xfe4)
Vendor: NVIDIA
VRAM: 1989 MB
Begin MonoManager ReloadAssembly
Platform assembly: C:Program Files (x86)SteamsteamappscommonRollerCoaster Tycoon WorldRollerCoaster Tycoon World_DataManagedUnityEngine.dll (this message is harmless)
Loading C:Program Files (x86)SteamsteamappscommonRollerCoaster Tycoon WorldRollerCoaster Tycoon World_DataManagedUnityEngine.dll into Unity Child Domain
Platform assembly: C:Program Files (x86)SteamsteamappscommonRollerCoaster Tycoon WorldRollerCoaster Tycoon World_DataManagedAssembly-CSharp-firstpass.dll (this message is harmless)
Loading C:Program Files (x86)SteamsteamappscommonRollerCoaster Tycoon WorldRollerCoaster Tycoon World_DataManagedAssembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:Program Files (x86)SteamsteamappscommonRollerCoaster Tycoon WorldRollerCoaster Tycoon World_DataManagedAssembly-CSharp.dll (this message is harmless)
Loading C:Program Files (x86)SteamsteamappscommonRollerCoaster Tycoon WorldRollerCoaster Tycoon World_DataManagedAssembly-CSharp.dll into Unity Child Domain
Platform assembly: C:Program Files (x86)SteamsteamappscommonRollerCoaster Tycoon WorldRollerCoaster Tycoon World_DataManagedUnityEngine.UI.dll (this message is harmless)
Loading C:Program Files (x86)SteamsteamappscommonRollerCoaster Tycoon WorldRollerCoaster Tycoon World_DataManagedUnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:Program Files (x86)SteamsteamappscommonRollerCoaster Tycoon WorldRollerCoaster Tycoon World_DataManagedUnityEngine.Networking.dll (this message is harmless)
Loading C:Program Files (x86)SteamsteamappscommonRollerCoaster Tycoon WorldRollerCoaster Tycoon World_DataManagedUnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:Program Files (x86)SteamsteamappscommonRollerCoaster Tycoon WorldRollerCoaster Tycoon World_DataManagedApp42-Unity3D-SDK-4.1.2.dll (this message is harmless)
Loading C:Program Files (x86)SteamsteamappscommonRollerCoaster Tycoon WorldRollerCoaster Tycoon World_DataManagedApp42-Unity3D-SDK-4.1.2.dll into Unity Child Domain
Platform assembly: C:Program Files (x86)SteamsteamappscommonRollerCoaster Tycoon WorldRollerCoaster Tycoon World_DataManagedCarbonCore.ContentServices.dll (this message is harmless)
Loading C:Program Files (x86)SteamsteamappscommonRollerCoaster Tycoon WorldRollerCoaster Tycoon World_DataManagedCarbonCore.ContentServices.dll into Unity Child Domain
Platform assembly: C:Program Files (x86)SteamsteamappscommonRollerCoaster Tycoon WorldRollerCoaster Tycoon World_DataManagedCarbonCore.Unity.Utils.dll (this message is harmless)
Loading C:Program Files (x86)SteamsteamappscommonRollerCoaster Tycoon WorldRollerCoaster Tycoon World_DataManagedCarbonCore.Unity.Utils.dll into Unity Child Domain
Platform assembly: C:Program Files (x86)SteamsteamappscommonRollerCoaster Tycoon WorldRollerCoaster Tycoon World_DataManagedCarbonCore.Utils.dll (this message is harmless)
Loading C:Program Files (x86)SteamsteamappscommonRollerCoaster Tycoon WorldRollerCoaster Tycoon World_DataManagedCarbonCore.Utils.dll into Unity Child Domain
Platform assembly: C:Program Files (x86)SteamsteamappscommonRollerCoaster Tycoon WorldRollerCoaster Tycoon World_DataManagedIonic.Zip.dll (this message is harmless)
Loading C:Program Files (x86)SteamsteamappscommonRollerCoaster Tycoon WorldRollerCoaster Tycoon World_DataManagedIonic.Zip.dll into Unity Child Domain
Platform assembly: C:Program Files (x86)SteamsteamappscommonRollerCoaster Tycoon WorldRollerCoaster Tycoon World_DataManagedlog4net.dll (this message is harmless)
Loading C:Program Files (x86)SteamsteamappscommonRollerCoaster Tycoon WorldRollerCoaster Tycoon World_DataManagedlog4net.dll into Unity Child Domain
Platform assembly: C:Program Files (x86)SteamsteamappscommonRollerCoaster Tycoon WorldRollerCoaster Tycoon World_DataManagedNewtonsoft.Json.dll (this message is harmless)
Loading C:Program Files (x86)SteamsteamappscommonRollerCoaster Tycoon WorldRollerCoaster Tycoon World_DataManagedNewtonsoft.Json.dll into Unity Child Domain
Platform assembly: C:Program Files (x86)SteamsteamappscommonRollerCoaster Tycoon WorldRollerCoaster Tycoon World_DataManagedAlienFXManagedWrapper3.5.dll (this message is harmless)
Loading C:Program Files (x86)SteamsteamappscommonRollerCoaster Tycoon WorldRollerCoaster Tycoon World_DataManagedAlienFXManagedWrapper3.5.dll into Unity Child Domain
Platform assembly: C:Program Files (x86)SteamsteamappscommonRollerCoaster Tycoon WorldRollerCoaster Tycoon World_DataManagedSystem.Core.dll (this message is harmless)
- Completed reload, in 0.087 seconds
<RI> Initializing input.
<RI> Input initialized.
desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
<RI> Initialized touch support.
Platform assembly: C:Program Files (x86)SteamsteamappscommonRollerCoaster Tycoon WorldRollerCoaster Tycoon World_DataManagedSystem.dll (this message is harmless)
WwiseUnity: Initialize sound engine ...
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
WwiseUnity: Setting base SoundBank path to C:Program Files (x86)SteamsteamappscommonRollerCoaster Tycoon WorldRollerCoaster Tycoon World_DataStreamingAssetsAudioGeneratedSoundBan ksWindows
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
WwiseUnity: Sound engine initialized.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Platform assembly: C:Program Files (x86)SteamsteamappscommonRollerCoaster Tycoon WorldRollerCoaster Tycoon World_DataManagedSystem.Configuration.dll (this message is harmless)
Platform assembly: C:Program Files (x86)SteamsteamappscommonRollerCoaster Tycoon WorldRollerCoaster Tycoon World_DataManagedSystem.Xml.dll (this message is harmless)
Platform assembly: C:Program Files (x86)SteamsteamappscommonRollerCoaster Tycoon WorldRollerCoaster Tycoon World_DataManagedSystem.Web.dll (this message is harmless)
Log file Initialized: C:UsersAstro-TronAppDataLocalLowNvizzio CreationsRollercoaster Tycoon WorldLogs30.03.2016-3.45.24.log
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Initializing Singleton CarbonCore.Unity.Utils.Logic.Resource.ResourceProv ider
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Initializing Singleton CarbonCore.Unity.Utils.Logic.Resource.BundleProvid er
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Initializing Singleton CarbonCore.Unity.Utils.Logic.Resource.ResourceStre amProvider
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RollerCoaster Tycoon World/RollerCoaster Tycoon World_Data/Mono/XInputInterface32
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RollerCoaster Tycoon World/RollerCoaster Tycoon World_Data/Mono/.XInputInterface32
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RollerCoaster Tycoon World/RollerCoaster Tycoon World_Data/Mono/XInputInterface32
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RollerCoaster Tycoon World/RollerCoaster Tycoon World_Data/Mono/libXInputInterface32
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RollerCoaster Tycoon World/RollerCoaster Tycoon World_Data/Mono/.libXInputInterface32
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RollerCoaster Tycoon World/RollerCoaster Tycoon World_Data/Mono/libXInputInterface32
InControl (version 1.5.12 build 6556)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Platform assembly: C:Program Files (x86)SteamsteamappscommonRollerCoaster Tycoon WorldRollerCoaster Tycoon World_DataManagedSystem.Runtime.Serialization.dl l (this message is harmless)
Platform assembly: C:Program Files (x86)SteamsteamappscommonRollerCoaster Tycoon WorldRollerCoaster Tycoon World_DataManagedSystem.Xml.Linq.dll (this message is harmless)
Platform assembly: C:Program Files (x86)SteamsteamappscommonRollerCoaster Tycoon WorldRollerCoaster Tycoon World_DataManagedSystem.Data.dll (this message is harmless)
Setting up 1 worker threads for Enlighten.
Thread -> id: 34c -> priority: 1
2013-10-4 What qualifications do you need to create games like RollerCoaster Tycoon? Chris Sawyer has a degree in Computer Science and Microprocessor Systems, but creating great games comes mostly from experience rather than study. University or college can teach you how to program, but there's much, much more to game development than that. 2012-8-22 Chris Sawyer originally wanted to create a sequel to his highly successful Transport Tycoon, but after becoming obsessed with roller coasters, he changed the project into RollerCoaster Tycoon. Sawyer wrote RollerCoaster Tycoon almost entirely in assembly language, a difficult process given the game's complexity.
...about Chris Sawyer & Game Development
Which development tools were used to develop RollerCoaster Tycoon?
The game was written and compiled using MS Macro Assembler V6.11c, MS Visual C V5, MS DirectX 5 SDK, plus assorted custom-written tools. The graphics were created using a variety of 3D modelling, rendering, and paint packages, including Lightwave V5.6, Raydream Studio V5, DeBabelizer Pro 4.5, Photoshop 5.5, Paint Shop Pro V5, Deluxe Paint 2E, Pro Motion V4.2, Painter V5, True Space V2, Corel Draw 8, and Meta Creations Poser 4.
What language was RollerCoaster Tycoon programmed in?
It's 99% written in x86 assembler/machine code (yes, really!), with a small amount of C code used to interface to MS Windows and DirectX.
What qualifications do you need to create games like RollerCoaster Tycoon?
Chris Sawyer has a degree in Computer Science and Microprocessor Systems, but creating great games comes mostly from experience rather than study. University or college can teach you how to program, but there's much, much more to game development than that. You need to be organized, methodical, determined, patient, reliable, and of course you need to understand what people enjoy. There are some computer game design / development courses available in UK universities nowadays, but there is still a lot they can't teach you.
All text, graphics, and images on these pages are (C) Copyright 2003 Chris Sawyer
and may not be copied or reproduced without permission