Rollercoaster Tycoon Entrance Not Yet Built

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Get the latest RollerCoaster Tycoon: Loopy Landscapes cheats, codes, unlockables, hints, Easter eggs, glitches, tips, tricks, hacks, downloads, achievements, guides, FAQs, walkthroughs, and more for PC (PC). CheatCodes.com has all you need to win every game you play!

RollerCoaster Tycoon World. Release Date as of 2/28/16: According to Amazon.com, RollerCoaster Tycoon World will be released on March 30, 2016.Atari has not yet confirmed this date as they are still stating an “early 2016 release.”.

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Go Go Go Karts

If you are good at making 'go karts' then listenup. If you make the number of laps 5 to 10, youwill have the excitment rating HIGH!!

Arid Hights Warning

In the scenario 'Arid Hights', your main concern is keping you park rating above 700. If you have a park rating below 700, you will recieve a warning that says if your park rating doesn't reach above 700, your park will closed down for good. Then you'll have to start all over again!

Making Bundles Money When You Start

When your just starting a park, make sure you build a rollercoaster to attract guests. Then build some thrill rides to contain the guests. Then, raise the park enterence fee to $15.00. Then, the money will pour in with the rollercoaster bringing in so many guests. This is the best way to start off a park.

Vertigo Views

On the scenario 'Vertigo Views' you can set thehyper coasters admission price up to 9 dollars.

Making Money For Coaster Building Challenges

In any scenario where you can't have a parkenterence fee and you need to build coasters tobeat the scenario,this will only work.Start off apark like you would for any park.Make alot ofmoney to pay off the bank loan of $15,000.ThenMake at least $5,000 after that and start on oneof the coasters you have to build or finishbuilding(like 'Volcania' for instance).This isthe easiest way to finish a coaster buildingscenario.

The Bottomless Pit

To extend your research by leaps and bounds, findGuest #1 and rename him 'E=MC2'. Then find guest#2 and rename him 'E=MC3'. The two will meet andbegin brainstorming. Shortly thereafter they willask to be hired on as the park’s researchdevelopers. Say 'yes' and pour your resourcesinto the think tank. The following year, researchand development will have grown by leaps andbounds. You will have all of the latest rides andnearly a billion dollars to spend!

Utopia At Mega Park

To unlock Mega Park, a scenario with a sprawlingplot of land and no objectives, you must completeall other scenarios.

Retain Ride Popularity

To retain a scary ride’s popularity, simplydelete a segment of track and replace it with thesame thing. The guests will be fooled intothinking that the amusement has been improved andwill continue flocking to it!

Receive A One Million Dollar Gift

To get lots of money for your park, close it downfor one full year! Afterwards, a man dressed in ablue suit and holding a clipboard will give you alittle “helpful money” ($1,000,000).

Maximizing Productivity Of Shops And Stalls

Location is the key to maximizing profits! Here are a few business tips: Don’t squeeze stores together. They will compete for customers and their prices will fall. Put shops and stalls near the rear of the park, NOT at the entrance. Once tired and hungry guestshave walked all the way to the back, they will be more than willing to pay higher prices for snacks.

Stinky Staff

Save Your Park From Disaster After A Ride Blows Up

When a ride in your park blows up, the icon forthat ride will automatically popo up on thescreen, no matter where you are in your park.When this happens, hit the pause button in thetop lefthand corner as soon as possible. Then onthe bottom right of the icon for the ride thatjust exploded, click the button with the four redarrows. This will take you to where itexploded. KEEP THE GAME PAUSED!!! Now hit theconstruction button that shows you your buildingoptions. Look for a cheap ride that people like,like a 3D cinema or a spiral slide. Unpause thegame and immediately build this dinky ride in thelocation of the ride that crashed. FOLLOWING ALLTHESE CONFUSING STEPS WILL KEEP YOUR PARK RATINGFROM DROPPING TOO MUCH!

Vandalism And Trash And Vomit

If you see a piece of path that has vandalism,trash or vomit on it, put a trash can there andhire a security guard. It helps!

Gardens!

Don't build big pretty gardens! (a few flowershere and there is great) but not really bigones! Once I built this really cool garden, andhalf my park (2,000 some)got all upset becausethey were getting lost even when they had aboutten maps!

Vandalism And Trash!

Many people will come in your park and get mad.(especially if you have alot of dead ends and bigpatches of path) Don't build lots of paths!It's a mess!

Rollercoaster

Get A Cool Desert Park Right After Opening!

On desert parks (especially Arid Heights), thosepoor people who come in long pants get hot. Butthey LOVE water rides. The first ride you shouldbuild is a Demon Drop. If you have LoopyLandscapes and are a tycoon know it all, youhopefully know what Demon Drop is. It's a waterslide, and it is NOT custom built (built byyou). Build a couple demon drops at the front ofyour park. People will rush in, and they willlove it. REMEMBER to build a really really longque line!!!!!!!!!!!

Theif!

Name someone Richard Tan and he will walk aroundthe park pickpocketing people!

Moving Grass/People

(Works best at Arid Heights) Make a LARGE squareand put 'NO ENTRY' Signs facing inward. Peoplewill walk in. When you have at least 75 people,use the ground tool to raise the ground up anddown. WATCH THE PEOPLE FLY!!!

Boxing Time

If you have guests that are really mad, then makea little box by rasing your land and it will givethat guest time to cool down and gain his/herhappiness and increase your ratings!!

Quack Or Pop

Click on a duck and it will quack. If you click on a balloon that is in the air flying away it will pop. Note: This doesn't help at all, it's just fun!

Custom Ride Music

To build a 'WINNER' (A Themepark) that is a winner follow these 20 very easysteps.

More Money Fast

Make all of your rides free. And then put your entrance fee way up high. More people will want to come to your park!

Avoid Making Intense Rides

Yes, we all know how much it sucks to make a totally awesome rollercoaster only to find out moments later that it's to intense for your guests, so here's 5 easy ways to avoid intensity:

Cut Grass Yourself!

Many people become frusterated because allHandyman ever do is cut grass! But hey, somebodyhas to do it. Guess what, that somebody can beyou! First of all, click on your handyman thenclick on his pointers ( what he can and can notdo, the picture is a hand pointed like a gun)change it so the handyman isn't allowed to cutgras. Now cut all of the grass you want byselecteing your lower/raise ground technique,click on the area you want to cut and presto, thegrass is neatly cut.

Guests That Never Leave

If you want to stop guests from leaving yourpark, but up a banner sign right infront of theexit from your park. Then click the No-Entrysymbol. Guests will not be able to go past thesign, however, this really makes your park ratingdrop, and makes the guests mad, NOT RECOMMENDEDAT ARID HEIGHTS!

Tips

To build a 'WINNER' (A Themepark) that is a winner follow these 20 very easy steps.1.Never borrow debt from the bank unless you absolutely need it.2.Always, Always, Always when you borrow debt make sure you pay it back because after you pay it in, you earn bundles, and bundles more than you did before and even faster than you did before.3.Space your food stands away from each other, and never charge over $4.00 for them otherwise you will lose buissness.4.Everytime you build two rides then charge $5.00 more to enter the park. But if you build a roller coaster that people like then you can automaticly charge $5.00 more for the entrance fee, But if it sags low in the crowds demolish it and do not charge the $5.00.5.Always give your attractions 'Names'.6.Put a bench near a ride that has a high nasea or high intensity rated rides.7.Put a bathroom after every ride you make or almost every ride you make.8.give your attraction a theme and give it a cool name to go with the theme.9.Put benches and trash cans next to food stands and be sure to space them.10.To make some of your attractions have a better excitement rating on a ride higher make it under ground or parts of it underground. But remember not all attractions can be put under ground.11.Make you rides play music but not all the rides as it might be disturbing to your guests in the park.12.Also if you can paint your attraction do it definitely it attracts crowds.13.Try making twin roller coasters and add a racing mode to them.14.Always test your rides before you open them.15.Make sure to put lots of scenery in your park.16.Break your park into sections.17.Be careful not to get hooked up into a certain type of ride and add lots of variety to your park.18.When you are in the icon in selecting what ride you would like to build--look down to where it says other info--read that to get advice.19.Put alot of entertainers to improve your guests happiness.20.Build you way from the back of the park forwards.ADVICEThe best advice in the workd I can give you is just to have fun building in your park.

Invisible Trees

If your press Shift+$ at the same time it willmake the trees look practicly invisible.

Slow Go-Kart Driver

Enter 'Chris Sawyer' as a guest name to have them walk around and take pictures of your park.

Painting Guest

Enter 'Simon Foster' as a guest name to have them walk around and paint pictures in your park.

Waving Guest

Enter 'Katie Brayshaw' as a guest name to have them walk around and wave to everyone they meet.

Hungry Guest

Enter 'Melanie Warn' as a guest name.

Double Payment For Rides Guest

Enter 'John Wardley' as a guest name.

Faster Go-Karts

Enter 'Damon Hill' as a guest name. Enter 'Michael Schumacher' as a guest name to race even faster.

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Infernal Views

Infernal Views is the last Challenging Scenario in RCT2, and it is definitely a good one. The goal is to have 10 different types of rollercoasters, each with at least a 6.00 excitement rating. It is a free to enter park and has no time limit. There is a significant amount of area to build the rollercoasters, and the park starts with a Wooden Rollercoaster that has above a 6.00 rating, so you really only need to build 9.

Knowing that building 9 new rollercoasters was going to be expensive, I started off building the standard thrill rides at the park entrance, and then my first rollercoaster as a short shuttle loop, just to get guests into the park and start earning money.

The shuttle loop I built had a surprisingly close to 6.00 rating, so I made note to come back and either build more rides around it, or just add a bunch of scenery. At this point, about halfway through Year 1, I had most of my loan paid off, and had almost 400 guests in the park. I was charging $3 for most of the thrill rides and $5 for the two rollercoasters. This seemed to work out, as the guests would come in with around $60 and that would last them a long time.

Towards the end of Year 1 guests started getting hungry and thirsty, so I built some shops. I also felt kind of sorry for the original rollercoaster, as most of the guests were staying at the front of the park so I built some thrill rides near it to attract more guests.

Even though it is a Water Ride, I decided to build a Splash Boats. It usually had between 100 and 200 guests on it, and I was charging $5 a ride. It had around a 6 excitement rating, and guests love it. It did cost me quite a bit, but these usually only take a few months to earn back all that money, and in a 3+ year game, it is totally worth it. Plus it looks so much cooler with lava as the water!

Anyway, back to completing the scenario. I decided to build another shuttle loop rollercoaster next to the first one to help out the excitement rating, however it was still a bit low, so I put some scenery around them to bump it over the 6.00 minimum. Now I had almost 800 guests in the park, and was earning tons of money. I had 4 rides that were charging $5 each, and now I had a good foundation to build big rollercoasters and start completing the scenario.

Since I didn’t have tons of money yet, I decided to start with the cheaper rollercoasters, and the first one I built was a Junior Rollercoaster. I wanted to keep it in the corner of the park, so I used a lot of helixies. They are very useful for getting a good excitement because they ‘stack’ well. What I mean is that when you add an item near a piece of track (such as scenery, or other pieces of track) the excitement goes up, so if you have a lot of helixies in a row (so they are 'on top’ of each other), the excitement builds very quickly. I tried to do this as much as possible, but still have a few normal style drops. It turned out well, as it was more than the 6.00 excitement minimum. The major downside to doing a lot of helixies verses a lot of drops is that the cost is usually much higher.

I expected to have a little more cash at this point, so I decided to try and make another shuttle loop, this time with the Looping Rollercoaster instead of the Corkscrew. I used the Splash Boats as an easy way to get more excitement, and ran 3 loops instead of the usual 2. This got me just barely over the 6.00 excitement, so that makes 4 out of 10 rollercoasters.

I was a little uninspired, so I decided to build a monorail around the park. It turned out pretty well, however guests weren’t so excited about it. One thing I would do next time is make sure there is only one train per section of the monorail, as most of the trains were empty. Also I think the stations were a little bit too close together, so the ride time needs to be over a minute. However it did help me to section the park better, and a well organized park is extremely important to happy guests and efficient staffing.

Since I had been building shuttle loop rollercoasters, I figured I would just keep doing it, and I built a LIM Launched coaster. Since it can only have one train, I tried to keep the track length to a minimum, but still have enough to have the 6 excitement. 3 loops plus a pair of barrel rolls turned out just enough to do it, but with a very high intensity. Luckily the guests didn’t mind the almost 10 intensity, and neither did the scenario, as long as it’s a 6.00+ excitement it counts. 5/10 rollercoasters.

At this point I was rolling in the dough, with $20k spending cash and 5 rollercoasters left to build. I decided to build a Flying Turns, which turns into a Bobsled Rollercoaster if you use the white paint scheme. It took me a little bit to get this working the way I wanted, and even at the end I could of had it a little bit more efficient. Again, I used helixies to build up the excitement as well as keep the ride compact. Below it I was working on an Inverted Impulse coaster trying to get it up to a 6 excitement while I tested the Flying Turns.

Because the Inverted Impluse Rollercoaster is so limited in track layout, it took a little bit before I figured out how to get it up to the 6.00 excitement. I used the proximity to the Flying Turns as much as I could, and tried to keep the intensity down, however there was not too many options. Eventually I got it just barely above 6, and then made the queue and left it. These are pretty cool rollercoasters, however making them exciting is quite difficult. 7/10 rollercoasters

Since I had tons of money, I now got to build anything, I decided to go with the Floorless Rollercoaster. I really like these, because they do not add too much intensity, and have really good momentum. I tried to keep it to just that small rectangle area, and it worked out pretty well. I did have to go underground to have enough room to turn around and get it back to the station, but that allowed me to corkscrew through a previous corkscrew, and get very close to the monorail. The excitement on this one was way above 6, and I was not too surprised, I paid for it. 8/10 rollercoasters.

Back over on the upper left side of the park I tried building a Stand-Up rollercoaster that was all underground, but I couldn’t get it right. The speed just kept being way too high, but just wanted one lift hill in the middle, and not one at the very end to get it back to the station. Stand-Ups usually have higher intensities than floorless, and most other designs, and I was worried about this happening. Luckily I had a backup plan.

The Mine Train is my favorite rollercoaster style in RCT1, and they kind of took some of the appeal away in RCT2 by limiting it it 2 trains. However the way these trains respond to helixies is amazing, and so I just stacked them up and got an easy 6 excitement. The lift hill in the middle was probably one or to units higher than it needed to be, and would of lowered the intensity, but it was all underground, and guests really liked it. 9/10 Rollercoasters

For the last rollercoaster, I decided just to build something really huge, it was the last ride for the park on the last challenging scenario. I really like the Twist style rollercoasters, so I built a Hyper Twist.

While building the ride, I wanted to have most of the ride very close together, so I used helixies and drops to be able to cut through other helixies and drops. At the end I actually was expecting it to have a little bit more speed, so I had to end it with some bunny hills. It was still a pretty fun ride to build, and even with some pretty intense looking G’s, the ratings turned out pretty well.

And mission accomplished! All of the Challenging scenarios completed, which leaves 5 Expert scenarios.

Rollercoaster Tycoon Entrance Not Yet Built Free

I really liked this scenario, and especially when paired with the previous scenario, Gravity Gardens, is a great way to get good at building rollercoasters, especially the kind of rollercoasters that you aren’t used to building.

in challenging challenging parks infernal views rct rct2 scenarios win

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