Rollercoaster Tycoon Killing Guests

Jul 18, 2016 Set up banner signs for no entry to direct your guests to the exit as efficiently as possible. They dont all have to leave but after theyre below 50 or so, re open the park and the rides, pay for some advertising, and you will receive a huge increase in money as all those new guests will be coming and paying entry into the park. Aug 14, 2011  At some point, the guests finally stopped coming to my park no matter what I did. This was done on 'Karts & Coasters' with NO cheats or trainers of any kind.


  • Angry guests

Click on a guest and leave it on for a long time. He will get very angry.
  • Artist guest

Rename a guest to Simon Foster. This will make that guest turn into an artist. | Submitted by TheBlackSnake
  • Balloon display

If you accomplish the mission on the level that you are on, and if you have a balloon stall, when your guests clap they will all drop their balloons and have to buy another one.
  • Better shop and stall placement

Put shops and stalls near the rear of the park, not at the entrance. Once tired and hungry guests have walked all the way to the back, they will be more than willing to pay higher prices for snacks. To get more people to buy from stalls, build a waiting line to the stand instead of a path. People will be mistake it for a ride. Note: Only use one stand per line.
  • Better Shuttleloop

Click on construction, delete everything until the end of the first loop, and make a flat piece. Then, add an on-ride photo section. Make it go up and add another loop. Next, make it go at the highest angle and click on the short turn at the top. Build about four to six of these and set the launch speed at 50 to 58 mph. This should make you over $2000 an hour and barely costs any money or time.Killing
  • Clapping guests

Before you complete a mission go to a location that has a lot of guests. When the mission is over they will all start to clap.
  • Cleaner park

Place handymen outside roller coaster exits. Click on the handymen and the press the small blue footprints. Click the area you want them to stay in. This makes for a much cleaner park.
  • Cleaning paths

Simply place a new pathway over a dirty path to quickly clean it. To quickly clean your park without using more money to replace the path that is dirty, select one of your handymen. Even though it might not be as fast as just replacing the path, drop them wherever there are empty cans and vomit piles. This also works for emptying the garbage.
  • Easy money

Open a ride and as soon as it is full, double click on close to get the money the guests paid for the ride. When your park has enough money to afford all of advertisement campaigns, put all of them on. Then, hike the entry price to $50. Crowds will come swarming in because of the advertisements and will pay $50 to enter. This will result in quick and easy money. When in Dynamic Dunes go to the Dynamic Blaster roller coaster. Set the price to $3, wait until you get a very long line, then hike the price up to about $10. Every person in that line will have to pay $10 to ride. Note: Using a higher price may cause everyone to leave the line.
  • G Warnings

Did you know that if your vertical Gs on any roller coaster are too high they won't go on?
The U.S. limit is 3.0 Max vertical Gs, which I think the game has. If a ride has more, all guests will say 'Its too extreme for me'. | Submitted by Poyzinblud
  • Get rid of guests without dropping park rating

Build an underground path, let guests go on it, then delete it. The guests fall down into the ground.
  • Guest pays double the entrance fee

Before a guest pays to enter the park, rename it to John Mace. This will make that guest pay double your entrance fee. | Submitted by TheBlackSnake
  • Helping sick guests

Place plenty of benches near the roller coaster exit paths. Sick guests will sit there after the ride, allowing them to eventually feel better. Also place benches by snack bars. Pick up sick guests and let them sit like that for a while.
  • Hint

Dig a large hole and place a large amount of guests in it. Raise the water level to watch a mass drowning of guests.
Build a path that leads to an elevated platform or bridge. The platform or bridge should be several squares all around. Once you have lured a group of guests onto the platform, delete the path(s) that led them there to trap them. Underneath the platform, create a massive body of water (or you can create the large body of water first, then build a platform over it.). Delete the platform and everyone will fall into the water. Make a water slide. At any point that you can, have a sheer drop, normal drop, sheer drop, and normal drop again. Make sure it is an open track, and not a tube track. After the first drop, it will fly off the track and crash. Build the shuttle loop roller coaster and change the speed to 60 mph
to send the people on the ride soaring through the air and then crashing to the ground. Build the shuttle loop roller coaster and increase the speed to 60 mph. The coaster will launch off the track. Research until you get the Steel Coaster or Corkscrew Coaster. Build a station, and then behind it, build a sheer incline with a chain. Put a sheer incline at the other end of the station to make the coaster appear to come back down. Set the mode to reverse-incline and open it. The coaster will go backwards up, and when it gets to the last track it will continue to be pushed by the chain and be forced over the edge of the last track.
  • Hint 2:

To kill guests on any roller coaster, make it go high up, drop down, then up again. When it goes up again, do not build a crank. End the roller coaster. Make it so there are as many trains as possible, but with only one car. When the roller coaster goes down, it will not make it up the hill, and will slam into the next car. It will then explode, killing the guests.
Make a shuttle launch ride, and for one part do not add any track. Make about four stations and ten track, and they will fly off leading them to their deaths.
To kill a guest, make a path and put in one hedge maze. Make it so hedges, etc. cover the exit. When there are a lot of people on it, delete the ride. Then, make water where guests are standing and they will drown.
  • Hint 3

Build a roller coaster with a very long waiting line and open it with a very cheap price. Wait until you notice that the ride is full. While people are waiting to ride immediately change the price to the highest to force them to pay. Note: People that do not have money will not pay and will leave the park. Build the Go Kart ride and create a very long waiting path. Make sure the price is free. Advertise your new ride. When you have a huge line, increase the price, but keep it under $10. Everybody who can afford it will pay that much. When the line dies down, lower the price back to free, and repeat.
Increase your sale of food and drinks by putting the shops on the exit portion of a ride. However, you must keep the prices at a reasonable price. You can also put the rest rooms there, and put a charge to use them. Build any ride which is popular (for example, Shuttle Loop) and make a very long queue. When the queue is full, raise the land directly
outside the entrance, blocking it. Then, raise the entrance fee to that ride very high, and to get out , the people have to pay to go on the ride to exit.
  • Hint 4

An easy way to get money very quickly is to open a roller coaster that you would price very high. Then, wait for the people to pay for the ride and get on. Pause game play, close the ride, open the ride, and the people that paid for the ride will get off very quickly so that more people can get on. Build a souvenir shop and set the umbrella price to $20 and people will buy it when it rains. Once the monorail is available to build, make a plot of land with a few paths linked together. Do not link these paths to any other path. Make sure this is enough to sustain about 20 to 40 guests. Build many rides and shops in this space that you do not have elsewhere in your park; perhaps repeat some of the rides people love (such as slides and shuttle loops). Hire a mechanic and a handyman (and an entertainer and a security guard if desired). It also helps to add some scenery. Then, build your monorail linking this secluded patch of land to your main park. Make sure the price of the monorail is reasonable, or you will be dealing with some unused rides. Guests will pay to get to your lovely patch of land, and they will have to pay to get out. When it rains, put out a lot of information desks or souvenir shops out. Set the price for an umbrella very high.
  • Increase Guest Happiness

Rename a guest to Melanie Warn. This will increase that guest's happiness level. | Submitted by TheBlackSnake
  • Increase park rating

Set your research to just roller coasters until you receive a steel or inverted steel coaster. Build a lot of power launched mode rolle rcoasters( such as the Shuttle Loop). This should increase your park rating and guest numbers. If you set the advertisements all at four weeks your money, park rating, and guests will all increase. Add five to seven additional handymen to your staff. Your park rating will increase dramatically by the next week.
  • Keep guests in park

To keep all your guests in your park, put a no entry sign at the entrance turned around so they cannot exit. After getting the required number of guests in your park, raise the land right before the exit/entrance to the park. Go to the entrance of your park and build a bridge. Then, make a hole under the bridge so the people will not get out. Get the desired number of guests into your park, then remove the piece of land at the start of your park entrance.
  • Keep ride's popularity

To keep a scary ride's popularity, delete a segment of track and replace it with the same item. The guests will be fooled into thinking that the ride has been improved and will continue going to it. If you change the color of any ride, guests will think it is a new ride and go on it more. When choosing a color for your roller coaster, do not pick green and orange. Guests will complain about it.
  • Killing guests

Build a roller coaster or a whoa belly tower. With the roller coaster, make it a power launch mode and make it fly off the track. Do not test it, just open. With the tower, build it up approximately three times and put it on full speed. Do not test it and people will fly off as they are on it. Make a shuttle loop roller coaster, have it power launched, with a speed of 60 mph. Create a large square of road. When guests walk on it, they will become stuck. When nobody is on a smaller square, delete it. When you have one or two of three squares remaining, build water on them to drown all the guests.
To score a fast kill on a guest, click on desired victim, then select the pick up tool (resembles tweezers). Move and drop the guest in water. Put some water in front of an exit to a ride. All people that get on the ride will drown. Put water or a pit directly under the exit so people fall straight it and die or get trapped. It is an easy way to keep people in your park.
  • Luring guests

Put a 'No Entry' sign where you want guests. All your guests will rush into that location.
  • Make a guest hungry

Rename a guest to Tony Day. This will make that guest hungry. | Submitted by TheBlackSnake
  • Mega Park

Successfully complete all levels to unlock the Mega Park.
  • Photographer guest

Rename a guest to Chris Sawyer. This will make that guest become a photographer. | Submitted by TheBlackSnake
  • Pickpocket guest

Rename a guest to Richard Tan. This will make that guest become a pickpocket. | Rollercoaster tycoon killing guests 2Submitted by TheBlackSnake
  • Prevent guests from getting lost

In big levels such as Diamond Heights and Evergreen Gardens, build two to three Observation Towers. Less guests will become lost.
  • Rich Guest

Enter RICHARD BRANSON as a guest name for a rich guest.
  • Torture guests

Create an incredibly long path that leads to nowhere. When you have lots of guests walking on the path, delete a square at the beginning so that if they try to go back they will find themselves trapped. They will be forced to do nothing but walk back and forth endlessly. Wait until they are exhausted and have to go to the bathroom. When they cannot stand it anymore, add a couple of benches, one bathroom, and one restaurant. Watch how desperate they are to eat, sit, and use the bathroom. When they have used the bathroom and eaten and rested, delete the benches, restaurant, and bathroom. Watch them suffer all over again. Repeat every so often. For added fun, have paths lead to each other haphazardly, so they do not know where they are going. Make the paths cover the entire park area. The guests will be thoroughly confused, tired, and miserable. Open up a single bathroom at the end of a long, winding, zigzag path after several guests are running around holding their stomachs. Wait until they are all hunched over with misery and fatigue, then suddenly put up a cotton candy or popcorn stand (but do not wait so long that you no longer have any funds remaining). Suddenly, you will see all the guests walking around with cotton candy and popcorn. During the game you may encounter objectives that require you to have a certain amount of guests. Use the following trick to have fun
during the process and torture your guests. To keep your guests, make a hole at the 'Exit' station. All of your guests will fall into the hole and have no other option but to stay in your park. However, this will make your guests unhappy, hungry, etc. Raise a small area of land and put water all around it. Find the sickest guest in your park put them, on the land, and fill it up with entertainers. Build at least a 5x5 island with or without restaurants, bathrooms, stalls, etc. And after you do that, go through your guests, find some really mad ones, and put them there.
  • Trap guests

Buy construction rights outside of your land and immediately adjacent. Build a path in the air over that piece of land, and then lead it downwards to a main path in your park. Leave the path building window up. When lots of people are on the path outside your park limits, delete the path that they are walking on. They will fall onto the ground outside your park and will be stuck on one square of land. Note: Do not pick them up if you wish them to stay there.
  • Unlimited Cash

Rename any guest to Big Bucks. This will give you unlimited money. | Submitted by TheBlackSnake
  • Waving guest

Rename a guest to Katie Brayshaw. This will make the guest wave. | Submitted by TheBlackSnake


Rollercoaster Tycoon 2 Kill Guests

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Guests walking in RCT3.

Guests, also known as Peeps, are the people that go into the park and utilize what the player builds and places for them, such as shops and rides.

  • 2Behavior

Description[edit | edit source]

In RollerCoaster Tycoon 1, all of the guests in the park have the same width and height. Their hair color is also the same, always being brown. However, they do have different colors of shirts and pants. Guests in RollerCoaster Tycoon 2 look very similar to those in RCT1. In RollerCoaster Tycoon 3 and RollerCoaster Tycoon World, however, guests come in a variety in height, width, age, hair color, and more. The names of guests, in RCT1, are numbers that depend on when they came into the park. For example, the first guest who comes into a park would be called Guest 1, the thirtieth Guest 30, and the one-thousandth Guest 1000. In all of the other editions, any guests that come into the park are named a random 'real' name, such as Mason B or Sally C.

Behavior[edit | edit source]

Needs[edit | edit source]

Guests will always have 'needs' - that is, something with themselves that they want to satisfy. This applies for both rides and shops. For example, if a guest is hungry, they will go to the nearest food stall, which will satisfy their need. If there is not a food stall in the park yet, or it's very far away, the guest will not be as 'happy.' However, if the guest does eat, this will also make them thirsty, which will be satisfied when they go to the nearest drink stall. For rides, what exactly will satisfy them varies a little bit more. However, they are usually the most happy with a ride that has a higher excitement, medium intensity, and lower nausea. Both their 'needs' for rides and their 'needs' for food, drink, and toilets, is different between individual guests, which is why it's good to place a variety of different shops and rides in the park, to satisfy the most guests.

Vomiting[edit | edit source]

Guests will often vomit on paths, especially after they've gone on a ride with a high nausea rating. This is something that can't be avoided if the park has many high-nausea rides, but vomit can be cleaned up by janitors (or handymen in the first 3 RCT editions). The park rating will go down is there is a lot of vomit that stays for a long period of time.

Trash[edit | edit source]

Guests will have trash to throw away - mainly shortly after they've eaten or drank something from a shop. If there are trash cans nearby, the guests will throw it away in the trash cans. Otherwise, they will put it on the pathway. If this has happened, a janitor (handyman) will need to clean it up, or, like with vomit, the park rating will go down. Trash cans are most important to place near shops, although guests will sometimes wander far away from the shops before throwing their waste away.

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