Rollercoaster Tycoon Nausea

...as well as the unrealistic guest ride tolerance distribution.
It never made any sense to me. It's as if the game only wants you to build rollercoasters. I get that it's RollerCoaster Tycoon, but if they were going to give us thrill rides and other ride attractions, they should at least make them useful.
For example, let's look at the scrambled eggs attraction. Excitement, intensity, and nausea all have low ratings. It's a snooze-fest for lack of a better term. Just look at the ride! It even moves at like 5 revolutions/hour (or whatever extremely slow rotational speed is suitable, I'm rusty on mah fizzics).
My problem with this is it's incredibly unrealistic. I've ridden a real 'scrambled eggs' a bunch of times in my life. Those things are exciting, and they are intense (nausea may be another thing). Of course, these things are mostly subjective, but I'm sure that most can agree with me when I say that low excitement and intensity for a scrambled eggs ride is a tad ludicrous.
Another example - the go-karts. Like the scrambled eggs, these can very possible get low on all three ratings. Like, seriously? Go-karts? Go-karts are unexciting? Have the developers never been on go-karts before? Go-karts are one of the most fun and interesting things to do at amusement parks because it involves user-interaction and competitiveness instead of just zooming down a rollercoaster track. I understand that not all go-karts are 'exciting' and 'thrilling', but to give a low criteria on go-karts regardless of scenery is outright annoying.
Which brings me to my next point: the rating criteria. Simply put, it is bogus. For the most part, you can spend your time decorating your ride, making it look all fancy and colorful and adding gorgeous scenery and other aesthetic aspects to it, but it won't matter because guests ride for intensity and not excitement. Umm..... hello? That's horribly unrealistic and antagonizing. I can't express how much I've wanted to destroy these games when I heard the guests complain:
-'Rollercoaster/ride 1 looks too intense for me!!!!1'
-'I want to go on something more thrilling than Rollercoaster/ride 1!1!!!1!!one'
Believe it or not, Chris/Atari/Area 52, in real life, some people actually DO find things like merry-go-rounds, Ferris wheels, monorails, chairlifts and the like entertaining and somewhat thrilling. Heck, even I sometimes get a sense of thrill (and almost fright :/) from the latter two. No seat belts and wobbly carts on heights that extreme make me feel almost unsettled upon the thought of something going horribly wrong while riding those.
Why would they implement this? Like, I get that different guests have different tolerances for intensity, but it still renders the excitement factor for rides almost incredibly useless. They could have completely did away with that and the game wouldn't be changed very much. It sucks because it arbitrarily emphasizes having super high and wicked roller coasters over most gentler other rides and attractions. So basically, your roller coasters lines will be filled up while all the other rides will usually be empty. This is especially true for the first game. They kind of fixed it in RCT2, but then it got even WORSE than RCT1 in RCT3! Almost all of my non-rollercoaster rides with low intensity ratings were almost always empty. It's infuriating.
TL;DR
In RCTW I think they should do one or more of the following possible solutions:
1.) Do away with excitement and intensity altogether and make another judgement criteria that 'encompasses' both that is less subjective. What exactly should it be and be called? I'm not exactly sure.
2.) Have more realistic guests and a more fair distribution of ride criteria tolerance. That is, have more guests that actually like the slower, gentler rides.
3.) Not have the excitement rating basically pointless. Especially if they don't actually bother to explain the bare significance of such and how to take advantage of it in the game.
4.) Have more realistic ride criteria. So no labeling scrambled eggs/go-karts/3D cinema/etc.etc.etc. as boring and dull.
So yeah, sorry for sounding so rage-y.
Feel free to agree/disagree with me below.

What can I do to quickly and consistently increase my park's value? I'm playing the RollerCoaster Tycoon Classic app for Android, which is a port of RollerCoaster Tycoon 1 and 2 and combines aspects of both games. Aug 05, 2018 I am a rollercoaster tycoon 2 player who likes to take the game to its limits and build extraordinary things. Roller Coaster Tycoon 2 - Sinnoh region recreation: Twinleaf Town/Route 201/Verity. May 19, 2016  Dear Tycoons, It’s Update Day! – Today, we’ve got a number of items that are now at the point where we can push them live to you. Many different parts of the game have gotten an update including Paths, AI, Audio, New Content, Graphics, and even Performance! PATHS While this is.

To activate these cheats in RollerCoaster Tycoon 3, rename a peep to the name in bold before each description. Cheats are listed by version; newer versions (listed first) include all of the cheat codes below them.

You can also print a printer-friendly version of these cheats, with all of the cheats condensed onto one page, by clicking on the 'Print Cheat Sheet' button.

RCT3: Wild! Cheats Top

Rabbit

Animals Constantly Breed - Should make your animals reproduce very quickly, like rabbits.

Alvin Swazonegger

Allow Large Billboard Movies

RCT3: Soaked! Cheats Top

Mornington Crescent

This allows building shops etc. underground (use SHIFT to lower an object's position until it is say, level with an underground path).

David Walsh

This allows removal of the user interface (ie all the icons, menus etc) using CTRL+U once the cheat is active. This is great for taking screen shots. Press CTRL+U again to get the user interface back.

Rollercoaster Tycoon Touch Reduce Nausea

M Brookes

Enables you can place wall pieces and other scenery items on the edge of path tiles.

Alistair Lindsay

Alters the speed at which some sound effects are played at pause, fast and fastest.

Rick Griffiths

Changes the inside of a tunnel from rubble to sharks on both sides, the ceiling and the floor.

v1a Beta Patch (for Original RCT3) Cheats Top

Tycoon

Andrew Thomas

Decreases track friction, which can make coasters go faster along their tracks

David Braben

Disable the Lift Chain Speed & Launch Speed limits. Normally, you are not permitted over a set speed limit. Usage: Select a coaster. Select 'Operating Mode'. You must have 'Powered Launch' selected to alter the Launch Speed.

Andrew Gillett

Unknown effect. (On the first Career mission, this code will double the value rating of your park - which will complete your first mission objective) (On other tested missions, it seems to possibly cause a slight increase in park value too)

Original RCT3 Cheats Top

John D Rockefeller

Increase your money by 1,000

Chris Sawyer

Cheer (Lp) - All guests applaud you & jump into the air

Mouse

All guests stand around looking down at the ground (are they looking for mice between their feet?)

Guido Fawkes

Enables the 'Advanced firework editor'. Usage: Scenery -> Firework Mixmaster -> Fireworks Displays -> Add firework display -> Advanced firework editor

Atari

Cheer (Fade) - All guests applaud you

James Hunt

You are given a buggy vehicle to ride in - exit coastercam and delete as scenery when done

D Lean

Open the 'Flying Camera' routes editor (also available through Ctrl + Shift + 0 without using cheat)

A Hitchcock

Hitchcock - not sure what this does (could be related to the birds like Alfred's movie)

PhotoStory

Unknown

ATITech

Every Person (both guests & staff) move super fast, though the game time passes at normal speed (rides & coasters do not speed up) (Expires after 20 seconds)

Make Me Sick

All guests become Sick and vomit immediately

Jonny Watts

PeepCam (see the world through the eyes of the guest who you just renamed)

John Wardley

Coaster Heights (ride & coaster tracks can be built without height limitations)

Frontier

Unbreakable (Buildings/Rides/Coasters do not break down any longer)

Jon Roach

Ride All Rides (make all guests ride every park ride before leaving the park) OR it may just make guests ignore their nausea rating

Sam Denney

Ride All Coasters (make all guests ride every park coaster before leaving the park) OR it may just make guests ignore their nausea rating

Atomic

Big Explosion - never saw a noticable effect on this one (assume it makes certain buildings, rides, or coasters explode OR could have some effect on the Fireworks)

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