RollerCoaster Tycoon 1 Roller Coaster Tycoon series. Dune Leafy Lake Diamond Heights Evergreen Gardens Bumbly Beach Trinity Islands Katie's World Dinky Park Aqua Park Millennium Mines Karts & Coasters Mel's World Mothball Mountain Pacific Pyramids. (Corkscrew Follies) Adrenaline Heights (Corkscrew Follies) Utopia Park (Corkscrew Follies. Create, customize and rule your theme park kingdom in RollerCoaster Tycoon® Touch™, the next evolution in RollerCoaster Tycoon® for mobile devices! Building, managing and sharing your coolest park creations in beautiful 3D graphics has never been this fun or easy. Open card packs full of coasters, rides, decorations and more to create your.
There have been a large number of roller coaster games announced recently, so I thought it would be helpful to put together a comprehensive roller coaster game guide listing the features, prices, and release dates of all of them. Below you’ll see as much information about each coaster creator that is currently available and will be updated as more details are known.
RollerCoaster Tycoon World
Release Date as of 2/28/16: According to Amazon.com, RollerCoaster Tycoon World will be released on March 30, 2016. Atari has not yet confirmed this date as they are still stating an “early 2016 release.”
Operating system: PC
Developer: Pipeworks Software and Atari
Official website: http://www.rollercoastertycoon.com/
Description: The fourth installment and long anticipated PC follow-up to RCT3.
Pros: The new multiplayer mode will also allow four players to manage the same park online.
Cons: No micro-transactions! Atari’s recent track record is not good, and RCT4M has gotten terrible reviews
Price: $49.99
RollerCoaster Tycoon World Trailer:
RollerCoaster Tycoon 4 Mobile
Release Date: April 10, 2014
Operating system: iOs devices (Android coming soon)
Developer: On5
Official website: http://www.rollercoastertycoon.com/
Description: Return of the beloved RCT franchise after a ten year absence!
Pros: RCT4M returns to the isometric view used in the first two games. Exchange roller coaster blueprints with friends.
Cons: Terrible reviews. Micro-transactions. Cartoon-y, non-realistic graphics.
Price: Free
RollerCoaster Tycoon 4 Mobile Trailer:
Read more about RollerCoaster Tycoon 4 Mobile.
Theme Park Studio
Release Date: Early release Feb 27, 2014
Operating system: PC
Developer: Pantera Entertainment
Official website: http://www.themeparkstudio.com/
Description: Theme Park Studio will allow users to design and build their own roller coasters and flat rides; similar to Roller Coaster Tycoon 3.
Pros: Custom build flat rides as well as coasters.
Cons: Probably no money management system at launch date. Development time has been slow and the full release date has been pushed back several times.
Price: Early release version is $29.99
Theme Park Studio Trailer:
NoLimits 2
Release Date: January 10, 2014
Operating System: PC
Developer: Ole Lange
Official Website: http://www.nolimitscoaster.com/
Description: NoLimits focus is on reality, this program will let you design your favorite roller coaster, and of course will let you ride it. Every kind of element that you could imagine is possible to design. There are no limits. You can even select from 24 different coaster-styles including inverted, hyper, spinning, flying, and wooden rollercoasters.
Pros: NoLimits is the most realistic coaster simulator on the market. NoLimits 2 has flat rides!
Cons: Not really a game – no objectives, no money management system. Not as easy to use as RollerCoaster Tycoon.
Price: Standard: $39.99, Professional: $89.99
NoLimits 2 Trailer:
ScreamRide
Release Date: Spring 2015
Operating System: Xbox One, Xbox 360
Developer: Microsoft, Frontier
Official Website:
Garner State Park
Description: Build your craziest theme park ride then destroy it.
Pros: Unique game
Cons: Gimicky, could get old fast, more of a time waster than a serious game. No PS4?!
Price: Xbox One: $39.99, Xbox 360:$29.99.
ScreamRide Trailer:
Find out more about ScreamRide.
Theme Parkitect
Release Date:Fall 2015
Operating System: PC, MAC, LINUX
Developer: Happy Texel
Official Website: http://www.themeparkitect.com/
Description: Design roller coasters, install shops and thrill rides, and top it all off with incredible scenery and dynamic landscapes. Management is key: you’ll have to look after employees, resources, and park infrastructure. Fail at that and face the consequences! Unhappy cashiers might annoy guests, unhappy custodians will leave your park a mess, and unhappy ride maintenance teams will leave your guests a mess.
Pros: build an efficient transport infrastructure to ensure the shops in your park don’t run out of stock and you’ll need to maintain the illusion by hiding the “behind the scenes” parts of the park using scenery.
Cons: Release date after RCTW
Price: Unknown
Theme Parkitect Trailer:
Find out more about Theme Parkitect.
FreeRCT
Release Date: Unknown
Operating System: PC
Developer: Open source
Official Website: http://www.freerct.org/
Description: a free and open source theme park simulation game inspired by our beloved Roller Coaster Tycoon franchise
Pros: The ultimate goal is to capture the look, feel and gameplay of the popular games RollerCoaster Tycoon 1 and 2.
Cons: Still has a long way to go.
Price: Free
FreeRCT Test video:
Find out more about FreeRCT.
WaterPark Tycoon
Release Date: March 19, 2014
Operating System: Windows Vista / 7 / 8 / XP
Developer: Excalibur Publishing
Official Website:
Description: In “Waterpark Tycoon” you will be able to build the park of your dreams with breathtaking slides, gigantic waterfalls and entertaining pool scapes to be enjoyed by visitors big and small.
Pros: Cool story mode and relaxing sandbox mode
Cons: Not affiliated with Atari or RCT series.
Price: $14.99 instant download on Amazon
WaterPark Tycoon Gameplay:
Find out more about WaterPark Tycoon.
SimCity Amusement Park Expansion Set
Release Date: May 28, 2013
Operating System: PC
Developer: Maxis Emeryville
Official Website:
Description: In addition to managing your city like always, running a successful Amusement Park is almost a mini-game in itself!
Pros: Money management system.
Cons: Must own SimCity, not a stand alone game, not devoted entirely to theme parks.
Price: $9.99 on Amazon
SimCity Amusement Park Trailer:
Planet Coaster
(Originally called Coaster Park Tycoon)
Release Date: Q4 of 2016
Operating System: PC
Developer: Frontier
Official Website: https://www.planetcoaster.com/
Description: Combine the aspect of tycoon style games we all love with a sophisticated simulation environment. Not a direct, but more of a spiritual successor to RollerCoaster Tycoon 3. The game was announced on January 29, 2015 by Frontier Developments.Originally called Coaster Park Tycoon, the game was renamed into Planet Coaster on June 16, 2015 during the PC Gaming Show at E3 2015.
Pros: IP owned by Frontier, Frontier developed RCT3
Cons: How will it stand out against all the other games? TBD
Price: $67.99
Planet Coaster Trailer:
DreamPark Tycoon
Release Date: Cancelled
Developer: Red Coin Games
Systems: PC, Mac, Wii U, Xbox One and PlayStation 4
Description: Supposed to be similar to RCT series.
Pros: Release date was announced as March 2014 but no screenshots had been released. On August 14, 2014 Red Coin Games Twitter tweeted that the game has been cancelled.
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Shallow simulation and lingering bugs make Rollercoaster Tycoon World a poor alternative to Planet Coaster.
My experience playing Rollercoaster Tycoon World began with confusion. Upon launching, it presented me with an entirely black screen, and remained that way for the duration of my mid-afternoon coffee-break. As black screens go it's a very good one, the kind of fathomless void you'd expect Lovecraftian horrors to float around in. In fact, I briefly wondered if this was Rollercoaster Tycoon World's new, avant-garde direction, a theme-park sim set in a dimension where the rides drive you insane.
Alas, it was merely a bug, something to do with the game failing to sync with the Steam cloud, and one of a litany of issues that has Tycoon fans worked up to a level of frenzy usually reserved for hungry sharks. Indeed, a common refrain amongst Steam user reviews is that it's 'Worse than No Man's Sky', which in the language of High Internet means 'Worse than the Tay Bridge Disaster.'
Rollercoaster Tycoon World is worse than No Man's Sky, but not in the way that the Steam users mean that. A nasty part of me wishes it was 'car-crash into an orphanage for bush-babies' levels of awful, because it would be more interesting to write about. Yet developer Nvizzio has put in a fair amount of work since the game's atrocious Early Access debut, and the result is a game that is merely a bit shit.
What we're faced with is the boggiest of bog standard theme-park builders. You are Alton, God of Rollercoasters, and from your lofty position in the skybox, you're tasked with transforming a prime piece of wilderness into an offensively expensive way for weary parents to alleviate the mithering for a few hours. You lay pathways, plonk down rides, scatter a few toilets around for your punters to vomit their twelve-dollar hotdogs into, before raking in enough money to buy a four-year stay in the White House.
There are three ways to play Rollercoaster Tycoon World. Career mode, sandbox, and unlimited sandbox. The career mode essentially acts as a tutorial for the game's systems, with each of the eight stages setting a new challenge that instructs you on a different mechanic. One stage asks you to return a run-down theme park to its rails by installing some basic facilities, while another has you building a park around a deep gorge, thus introducing you to the terrain sculpting mechanics.
It's a nice idea, save for one cavernous flaw. Most of these stages don't require you to build a theme park of any kind. All you need to do is complete the basic objectives and you can scurry off to the next stage. Hence, you can whiz through the entire career mode in about two-to-three hours.
You may think this a good thing, as it means you can swiftly move on to sandbox, which is where the fun of these types of games is ultimately to be had. Except, you can only unlock new rides and coasters by completing 'optional' challenges in the career mode, a baffling design decision that defeats the point of having a progressive sandbox mode in the first place. Nevertheless, if you want to just dive-in and construct a great-big theme park, Unlimited Sandbox offers all the rides and infinite funds to do so.
At an elementary level, Rollercoaster Tycoon World works adequately. Creating paths and placing rides is straightforward and intuitive. Sculpting terrain is also very easy, enabling you to flatten mountains or create vast lakes within minutes. My only gripe about the basics is having to manually remove trees and rocks that obstruct building projects, a chore which is both fiddly and, for larger rides, time-consuming.
Meanwhile, the game's main attraction, the ability to create your own rollercoasters, is largely enjoyable. RTW's coasters are built using a node-system. Stretches of track are pulled out with the mouse and fixed into place with a click. These can be manipulated later by selecting emplaced nodes or adding new ones to the track. Twists and elevations can be tweaked with the mouse-wheel. Perhaps most importantly, testing the coaster always provides clear feedback on things like safety, intensity, and entertainment.
Like a knock-off Rolex, Rollercoaster Tycoon World is cheap but functional. And that would be fine, if I was using Rollercoaster Tycoon World to keep time. But this is a simulator, and you simply cannot cheap out on good simulation.
The problems begin at an aesthetic level. It's worth noting Nvizzio have made efforts to improve the look of RTW, and some of that has paid off. Rides tick and whirr in a way that is pleasing enough to watch, and up-close, your park-goers look considerably more detailed than they used to. From a distance, however, the crowds clip and judder in an extremely unsightly fashion, while individual animations are rudimentary to say the least. Transitions from queue to ride usually involve your peeps vanishing entirely, before reappearing in their seats as if they're all empowered with Corvo Attano's Blink ability. In addition, the overall aesthetic remains flatter than a salt-plain. There's no verve or life to any of the art, it's all gaudy lumps of colour, blandly sugary like circus candyfloss.
More problematic is the simulation itself, which offers little to no challenge in running your park. As an example, I started the coaster-building stage of the career mode, and immediately had to leave my PC for baby-related reasons, leaving the game unpaused. When I returned half an hour later, I'd made ten-thousand dollars, despite having only one unfinished ride in the park which was unconnected to any paths. I reckon your park could consist of a sign reading 'Trespassers will be shot' and you'd still make money in Rollercoaster Tycoon World. It doesn't seem to matter how many rides break down, how deep the pools of litter are, how many deathcoasters you've built, peeps roll up in ever-increasing numbers, to the point where your PC can't take it anymore.
Yes, performance is still an issue. The more objects you place in a park, the longer it takes to place the next object. Once you've built a park that covers several landscape tiles, each new ride causes the game to stagger like a peep who scoffed one too many Four-Gals burgers before hopping in line for the Gut-Wrencher. Eventually, it reaches the point of unplayability, meaning that constructing large parks is virtually impossible.
'There is plenty of evidence that it can cause brain damage'
Even at its best, Rollercoaster Tycoon is utterly derivative. Its sole hint of a novel idea is that from time to time your park will be visited by 'Influencers', bratty social-media stars who come to the park with a specific objective, such as eating at an Italian restaurant, or buying a balloon. Amusing these obnoxious fleshbags provides you with a significant visitor boost. Personally, I'd rather be subjected to a surprise visit from Mistress Closeride the safety inspector than cater to these grinning, entitled oiks. But perhaps that's just me.
Any other new ideas RTW sports have been cribbed from Planet Coaster. I was trying to avoid comparisons with Frontier's stab at theme-parkery, but RTW's blatant copycatting makes it unavoidable. For example, Planet Coaster sports extensive customisation of almost every ride and object in the game, a feature which RTW lacked until recently. Even the basic 'skeletons' of stalls are almost identical in look to those featured in Planet Coaster. Frankly, I find this more irritating than any of the flaws RTW exhibits. It's like a reverse Cities: Skylines, copying the best ideas of another game, but doing them worse instead of better.
That, coupled with how RTW suddenly announced its launch date as the day before Planet Coaster, in a cynical bid to piggyback a few extra sales off befuddled Steam users, is what ultimately earns Rollercoaster Tycoon World the dubious award I'm giving it. It isn't universally terrible, and if it was a noble failure I'd be more inclined to forgiveness. But the way it sidles up a vastly superior game wearing similar clothes is like a celebrity impersonator trying to sell his act at said celebrity's funeral, scurrilous and underhanded. Don't be fooled. Rollercoaster Tycoon World is Dismaland without the irony, a machine designed to fleece your pockets and offer the bare minimum in return.