The consumer version of the Oculus Rift isn't far off now, and I'd love to have some sort of integration into the game, such as riding the rollercoasters in VR (See this very popular Unreal Engine mod created to show off how effective it can be), and wandering around the park in first person as a peep, experiencing different rides.
This is the main integration I would love to see, which would be more simple to implement than having Rift support fully integrated into gameplay, which would be awesome, but pretty hard to make with such early and rudimentary VR hardware that we have now. See this great video of a theme park projected in miniature on the real world, which looks like it would be like making your own little world inside the game. The whole walking around stuff wouldn't really work with how the Rift only works as a seated experience, but I could imagine just peering into the world and using Razer Hydra to grab and place objects and rides working.
I just want a REAL Rollercoaster Tycoon VR game! I want the park management and ability to ride ALL the rides and walk around my park! I think that would be incredible! 1 point 1 year ago. So I can build rollercoasters then ride them in VR and do ZERO Park management? That sounds fantastic! Dec 12, 2014 I think the Rift has been popular enough and has generated enough consumer interest for it to be a success in the future. Even if it doesn't, early adoption in big name games is a key part to making the platform viable, and I think riding coasters in VR could be a big draw for both VR enthusiasts, and RollerCoaster Tycoon fans, as well as being a draw for the general public.